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Coveted Jewel card art
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Coveted Jewel

{6} · Artifact · Marvel Super Heroes Commander (MSC)
Times Brought
721
Decks Running
407
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Coveted Jewel card

Coveted Jewel

{6}
Artifact
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Eric Wilkerson

Final zone distribution

172 instances
1.7%
Library
40.1%
Battlefield
17.4%
Graveyard
4.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

722 brought · 382 players
Brought to game
722
Ever drawn
165
Reached battlefield
92
Still on board at game end
69

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.0pp

Players who cast this card win 31% of the time (n=67) , vs 23% when it never left the library (n=381).

When players drew this card but left it in hand, they won 18% (n=53).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.3pp; 95% confidence interval +2.0pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=92
2%
T1
2%
T2
3%
T3
14%
T4
9%
T5
57%
T6-9
13%
T10+
Median 6.5 P25 5 · P75 8 · max 16
On curve 50% (18 / 92 cast on T6) Cast same turn as drawn 28%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.