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Crackle with Power card art
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Crackle with Power

{X} {X} {X} {R} {R} · Sorcery · Strixhaven: School of Mages (STX)
1%
Decklist Inclusion
Times Brought
468
Decks Running
245
In Decks
1430
Decklist Inclusion
1%
Format
Card text
Crackle with Power card

Crackle with Power

{X} {X} {X} {R} {R}
Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
Strixhaven: School of Mages (STX) · Mythic · Illustrated by Micah Epstein

Final zone distribution

123 instances
2.4%
Library
17.1%
Battlefield
33.3%
Graveyard
9.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

468 brought · 230 players
Brought to game
468
Ever drawn
106
Reached battlefield
53
Still on board at game end
21
≥ +14.6pp

Players who cast this card win 58% of the time (n=51) , vs 31% when it never left the library (n=304).

When players drew this card but left it in hand, they won 17% (n=45) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +27.8pp; 95% confidence interval +14.6pp to +41.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
0%
T1
0%
T2
6%
T3
0%
T4
8%
T5
70%
T6-9
17%
T10+
Median 8 P25 7 · P75 9 · max 15
Cast same turn as drawn 32%
53 of 100 times cast 53%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.