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Part of Secrets of Strixhaven
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#20 in Red Commander Staples
·
Sorcery
·
Strixhaven: School of Mages (STX)
Card Preview
Crackle with Power
1%
Decklist Inclusion
Times Brought
468
Decks Running
245
In Decks
1430
Decklist Inclusion
1%
Format
Card text
Crackle with Power
Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
Strixhaven: School of Mages (STX)
·
Mythic
·
Illustrated by Micah Epstein
Final zone distribution
123 instances2.4%
Library
17.1%
Battlefield
33.3%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
21 decks
-
2
Smaug the Impenetrable
18 decks
-
3
Magus Lucea Kane
14 decks
-
4
Fire Lord Azula
12 decks
-
5
Alania, Divergent Storm
10 decks
-
6
Ozai, the Phoenix King
7 decks
-
7
Magnus the Red
6 decks
-
8
Neheb, the Eternal
5 decks
-
9
Prosper, Tome-Bound
5 decks
-
10
Rowan, Scion of War
5 decks
The "good card" funnel
468 brought · 230 playersBrought to game
468
Ever drawn
106
Reached battlefield
53
Still on board at game end
21
≥ +14.6pp
Players who cast this card win 58% of the time (n=51) , vs 31% when it never left the library (n=304).
When players drew this card but left it in hand, they won 17% (n=45) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +27.8pp; 95% confidence interval +14.6pp to +41.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
0%
T1
0%
T2
6%
T3
0%
T4
8%
T5
70%
T6-9
17%
T10+
Median
8
P25
7
· P75
9
· max
15
Cast same turn as drawn
32%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.