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Crackling Doom card art
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Crackling Doom

{R} {W} {B} · Instant · Double Masters 2022 (2X2)
Times Brought
427
Decks Running
244
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Crackling Doom card

Crackling Doom

{R} {W} {B}
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Double Masters 2022 (2X2) · Uncommon · Illustrated by Yohann Schepacz

Final zone distribution

95 instances
7.4%
Battlefield
58.9%
Graveyard
5.3%
Exile
28.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

427 brought · 226 players
Brought to game
427
Ever drawn
81
Reached battlefield
50
Still on board at game end
7
≥ -6.8pp

Players who cast this card win 30% of the time (n=37) , vs 28% when it never left the library (n=233).

When players drew this card but left it in hand, they won 23% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.6pp; 95% confidence interval -6.8pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=50
2%
T1
4%
T2
8%
T3
6%
T4
6%
T5
58%
T6-9
16%
T10+
Median 6.0 P25 5 · P75 8 · max 13
On curve 14% (4 / 50 cast on T3) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.