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Crackling Doom card art
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Crackling Doom

{R} {W} {B} · Instant · Double Masters 2022 (2X2)
1%
Decklist Inclusion
Times Brought
186
Decks Running
111
In Decks
925
Decklist Inclusion
1%
Format

Final zone distribution

48 instances
4.2%
Battlefield
66.7%
Graveyard
8.3%
Exile
20.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

186 brought · 114 players
Brought to game
186
Ever drawn
39
Reached battlefield
28
Still on board at game end
2
≥ -11.8pp

Players who cast this card win 30% of the time (n=24) , vs 25% when it never left the library (n=120).

Observed gap +5.1pp; 95% confidence interval -11.8pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
4%
T3
4%
T4
14%
T5
68%
T6-9
11%
T10+
Median 7.0 P25 6 · P75 8 · max 18
On curve 4% (1 / 28 cast on T3) Cast same turn as drawn 31%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.