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Part of Final Fantasy
·
Instant
·
Double Masters 2022 (2X2)
Live Play Data
Crackling Doom
7%
Live Inclusion
Times Brought
759
Decks Running
362
Median Cast Turn
7
Drawn → Played
66%
Format
First-cast turn
n=115
0%
T1
0%
T2
3%
T3
9%
T4
11%
T5
64%
T6-9
13%
T10+
Median
7
P25
6
· P75
9
· max
21
On curve
3%
(3 / 115 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
759 brought · 351 playersBrought to game
759
Ever drawn
173
Reached battlefield
115
Still on board at game end
5
≥ -4.1pp
Players who cast this card win 29% of the time (n=103) , vs 24% when it never left the library (n=470).
When players drew this card but left it in hand, they won 16% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -4.1pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
199 instances2.5%
Library
2.5%
Battlefield
66.3%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
105 decks
-
2
Edgar Markov
51 decks
-
3
Kaalia of the Vast
35 decks
-
4
Queen Marchesa
33 decks
-
5
Isshin, Two Heavens as One
21 decks
-
6
Omnath, Locus of All
13 decks
-
7
Megatron, Tyrant // Megatron, Destructive Force
11 decks
-
8
Celes, Rune Knight
8 decks
-
9
Malik, Grim Manipulator
8 decks
-
10
Jegantha, the Wellspring
6 decks
Card text
Crackling Doom
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Double Masters 2022 (2X2)
·
Uncommon
·
Illustrated by Yohann Schepacz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.