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Part of Final Fantasy
·
Instant
·
Double Masters 2022 (2X2)
Live Play Data
Crackling Doom
7%
Live Inclusion
Times Brought
585
Decks Running
277
Median Cast Turn
7
Drawn → Played
67%
Format
First-cast turn
n=89
0%
T1
0%
T2
3%
T3
8%
T4
13%
T5
63%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
21
On curve
3%
(3 / 89 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
585 brought · 272 playersBrought to game
585
Ever drawn
133
Reached battlefield
89
Still on board at game end
5
≥ -4.3pp
Players who cast this card win 30% of the time (n=79) , vs 24% when it never left the library (n=368).
When players drew this card but left it in hand, they won 14% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval -4.3pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
153 instances2.6%
Library
3.3%
Battlefield
64.1%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
82 decks
-
2
Edgar Markov
38 decks
-
3
Kaalia of the Vast
28 decks
-
4
Queen Marchesa
24 decks
-
5
Isshin, Two Heavens as One
19 decks
-
6
Celes, Rune Knight
7 decks
-
7
Omnath, Locus of All
7 decks
-
8
Jegantha, the Wellspring
6 decks
-
9
Megatron, Tyrant // Megatron, Destructive Force
6 decks
-
10
Malik, Grim Manipulator
5 decks
Card text
Crackling Doom
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Double Masters 2022 (2X2)
·
Uncommon
·
Illustrated by Yohann Schepacz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.