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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Creeping Tar Pit
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
2%
Live Inclusion
Times Brought
276
Decks Running
153
Median Cast Turn
4.5
Drawn → Played
63%
Format
First-cast turn
n=34
38%
T1
3%
T2
3%
T3
6%
T4
3%
T5
32%
T6-9
15%
T10+
Median
4.5
P25
1
· P75
7
· max
13
Cast same turn as drawn
64%
The "good card" funnel
276 brought · 153 playersBrought to game
276
Ever drawn
54
Reached battlefield
34
Still on board at game end
29
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.1pp
Players who cast this card win 20% of the time (n=32) , vs 19% when it never left the library (n=174).
When players drew this card but left it in hand, they won 23% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.5pp; 95% confidence interval -12.1pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
65 instances44.6%
Battlefield
30.8%
Graveyard
4.6%
Exile
20.0%
Hand
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
41 decks
-
2
Davros, Dalek Creator
16 decks
-
3
Yuriko, the Tiger's Shadow
15 decks
-
4
Satoru Umezawa
10 decks
-
5
Gonti, Canny Acquisitor
5 decks
-
6
Kamiz, Obscura Oculus
4 decks
-
7
Umbris, Fear Manifest
3 decks
-
8
Abaddon the Despoiler
2 decks
-
9
Alela, Artful Provocateur
2 decks
-
10
Atraxa, Praetors' Voice
2 decks
Card text
Creeping Tar Pit
Land
This land enters tapped.
: Add
or
.


: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Jason Felix
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.