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Part of Commander Legends: Battle for Baldur's Gate
Live Play Data
Creeping Tar Pit
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
2%
Live Inclusion
Times Brought
397
Decks Running
211
Median Cast Turn
4
Drawn → Played
67%
Format
First-cast turn
n=57
35%
T1
11%
T2
2%
T3
7%
T4
5%
T5
30%
T6-9
11%
T10+
Median
4
P25
1
· P75
6
· max
15
Cast same turn as drawn
61%
The "good card" funnel
397 brought · 206 playersBrought to game
397
Ever drawn
85
Reached battlefield
57
Still on board at game end
49
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 20% of the time (n=52) , vs 20% when it never left the library (n=254).
When players drew this card but left it in hand, they won 26% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -11.2pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
100 instances2.0%
Library
49.0%
Battlefield
27.0%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
61 decks
-
2
Davros, Dalek Creator
20 decks
-
3
Yuriko, the Tiger's Shadow
18 decks
-
4
Satoru Umezawa
14 decks
-
5
Gonti, Canny Acquisitor
8 decks
-
6
Doctor Doom, King of Latveria
4 decks
-
7
Kamiz, Obscura Oculus
4 decks
-
8
Cazur, Ruthless Stalker
3 decks
-
9
Felix Five-Boots
3 decks
-
10
Goro-Goro and Satoru
3 decks
Card text
Creeping Tar Pit
Land
This land enters tapped.
: Add
or
.


: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Jason Felix
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.