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Part of Commander Legends: Battle for Baldur's Gate
Card Preview
Creeping Tar Pit
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
1%
Decklist Inclusion
Times Brought
169
Decks Running
102
In Decks
850
Decklist Inclusion
1%
Format
Card text
Creeping Tar Pit
Land
This land enters tapped.
: Add
or
.


: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Jason Felix
Final zone distribution
42 instances42.9%
Battlefield
33.3%
Graveyard
4.8%
Exile
19.0%
Hand
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
28 decks
-
2
Davros, Dalek Creator
12 decks
-
3
Yuriko, the Tiger's Shadow
9 decks
-
4
Satoru Umezawa
7 decks
-
5
Gonti, Canny Acquisitor
4 decks
-
6
Kamiz, Obscura Oculus
3 decks
-
7
Umbris, Fear Manifest
3 decks
-
8
Abaddon the Despoiler
2 decks
-
9
Atraxa, Praetors' Voice
2 decks
-
10
Doctor Doom, King of Latveria
2 decks
The "good card" funnel
169 brought · 101 playersBrought to game
169
Ever drawn
36
Reached battlefield
20
Still on board at game end
18
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.4pp
Players who cast this card win 21% of the time (n=19) , vs 18% when it never left the library (n=107).
When players drew this card but left it in hand, they won 22% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.3pp; 95% confidence interval -14.4pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20
35%
T1
5%
T2
0%
T3
10%
T4
0%
T5
35%
T6-9
15%
T10+
Median
5.0
P25
1
· P75
7
· max
13
20 of 100 times cast
20%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.