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Part of Commander Legends: Battle for Baldur's Gate
Card Preview
Creeping Tar Pit
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
170
Decks Running
94
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Creeping Tar Pit
Land
This land enters tapped.
: Add
or
.


: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Jason Felix
Final zone distribution
43 instances67.4%
Battlefield
18.6%
Graveyard
4.7%
Exile
9.3%
Hand
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
20 decks
-
2
Davros, Dalek Creator
12 decks
-
3
Satoru Umezawa
10 decks
-
4
Gonti, Canny Acquisitor
4 decks
-
5
Kamiz, Obscura Oculus
4 decks
-
6
Umbris, Fear Manifest
4 decks
-
7
Phenax, God of Deception
3 decks
-
8
Alela, Artful Provocateur
2 decks
-
9
Tasigur, the Golden Fang
2 decks
-
10
Toxrill, the Corrosive
2 decks
The "good card" funnel
170 brought · 91 playersBrought to game
170
Ever drawn
38
Reached battlefield
30
Still on board at game end
29
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.0pp
Players who cast this card win 18% of the time (n=24) , vs 19% when it never left the library (n=101).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -12.0pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=30
30%
T1
17%
T2
0%
T3
13%
T4
7%
T5
23%
T6-9
10%
T10+
Median
4.0
P25
1
· P75
6
· max
13
Cast same turn as drawn
53%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.