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Crimson Wisps
1%
Decklist Inclusion
Times Brought
152
Decks Running
108
In Decks
813
Decklist Inclusion
1%
Format
Card text
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Shadowmoor (SHM)
·
Common
·
Illustrated by Jim Nelson
Final zone distribution
39 instances2.6%
Battlefield
51.3%
Graveyard
20.5%
Exile
25.6%
Hand
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
30 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
10 decks
-
3
Feather, the Redeemed
9 decks
-
4
Krenko, Mob Boss
7 decks
-
5
Fire Lord Azula
5 decks
-
6
Electro, Assaulting Battery
3 decks
-
7
Muddle, the Ever-Changing
3 decks
-
8
Stella Lee, Wild Card
3 decks
-
9
Veyran, Voice of Duality
3 decks
-
10
Krark, the Thumbless
2 decks
The "good card" funnel
152 brought · 106 playersBrought to game
152
Ever drawn
35
Reached battlefield
22
Still on board at game end
1
≥ -14.8pp
Players who cast this card win 33% of the time (n=21) , vs 28% when it never left the library (n=94).
Observed gap +5.8pp; 95% confidence interval -14.8pp to +26.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
0%
T2
0%
T3
18%
T4
18%
T5
50%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
5%
(1 / 22 cast on T1)
Cast same turn as drawn
23%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.