Live Play Data
Crimson Wisps
1%
Live Inclusion
Times Brought
309
Decks Running
210
Median Cast Turn
6
Drawn → Played
70%
Format
First-cast turn
n=49
2%
T1
0%
T2
2%
T3
16%
T4
27%
T5
47%
T6-9
6%
T10+
Median
6
P25
5
· P75
7
· max
11
On curve
2%
(1 / 49 cast on T1)
Cast same turn as drawn
31%
The "good card" funnel
309 brought · 195 playersBrought to game
309
Ever drawn
70
Reached battlefield
49
Still on board at game end
5
≥ -17.3pp
Players who cast this card win 22% of the time (n=43) , vs 27% when it never left the library (n=192).
When players drew this card but left it in hand, they won 14% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.4pp; 95% confidence interval -17.3pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
81 instances3.7%
Library
6.2%
Battlefield
58.0%
Graveyard
16.0%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
60 decks
-
2
Feather, the Redeemed
15 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
15 decks
-
4
Krenko, Mob Boss
11 decks
-
5
Krark, the Thumbless
7 decks
-
6
Urabrask // The Great Work
7 decks
-
7
Fire Lord Azula
6 decks
-
8
Loki, God of Lies
5 decks
-
9
Muddle, the Ever-Changing
5 decks
-
10
Vivi Ornitier
5 decks
Card text
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Shadowmoor (SHM)
·
Common
·
Illustrated by Jim Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.