Card Preview
Crimson Wisps
Times Brought
262
Decks Running
159
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Crimson Wisps
Instant
Target creature becomes red and gains haste until end of turn. (It can attack and
this turn.)
Draw a card.
Shadowmoor (SHM)
·
Common
·
Illustrated by Jim Nelson
Final zone distribution
46 instances2.2%
Library
6.5%
Battlefield
63.0%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
67 decks
-
2
Krenko, Mob Boss
14 decks
-
3
Vivi Ornitier
11 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
9 decks
-
5
Feather, the Redeemed
8 decks
-
6
Krark, the Thumbless
7 decks
-
7
Urabrask // The Great Work
5 decks
-
8
Storm, Force of Nature
4 decks
-
9
Fire Lord Azula
3 decks
-
10
Ashling, Flame Dancer
2 decks
The "good card" funnel
262 brought · 151 playersBrought to game
262
Ever drawn
44
Reached battlefield
32
Still on board at game end
3
≥ -9.1pp
Players who cast this card win 29% of the time (n=20) , vs 26% when it never left the library (n=160).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -9.1pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
6%
T1
3%
T2
9%
T3
31%
T4
13%
T5
38%
T6-9
0%
T10+
Median
4.5
P25
4
· P75
6
· max
9
On curve
6%
(2 / 32 cast on T1)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.