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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Masters (CMM)
Live Play Data
Crippling Fear
2%
Live Inclusion
Times Brought
708
Decks Running
402
Median Cast Turn
7
Drawn → Played
51%
Format
First-cast turn
n=75
1%
T1
1%
T2
0%
T3
5%
T4
25%
T5
52%
T6-9
15%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
8%
(4 / 75 cast on T4)
Cast same turn as drawn
31%
The "good card" funnel
708 brought · 371 playersBrought to game
708
Ever drawn
148
Reached battlefield
75
Still on board at game end
4
≥ -2.7pp
Players who cast this card win 25% of the time (n=71) , vs 18% when it never left the library (n=462).
When players drew this card but left it in hand, they won 18% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -2.7pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
162 instances6.8%
Library
2.5%
Battlefield
48.8%
Graveyard
11.7%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
52 decks
-
2
Edgar Markov
39 decks
-
3
Gisa and Geralf
33 decks
-
4
Vren, the Relentless
28 decks
-
5
Marrow-Gnawer
20 decks
-
6
Sliver Gravemother
14 decks
-
7
The First Sliver
13 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
12 decks
-
9
Karumonix, the Rat King
11 decks
-
10
Yuriko, the Tiger's Shadow
10 decks
Card text
Crippling Fear
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Commander Masters (CMM)
·
Rare
·
Illustrated by Néstor Ossandón Leal
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.