collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Crippling Fear card art
Card Preview

Crippling Fear

{2} {B} {B} · Sorcery · Commander Masters (CMM)
Times Brought
281
Decks Running
140
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Crippling Fear card

Crippling Fear

{2} {B} {B}
Sorcery
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Commander Masters (CMM) · Rare · Illustrated by Néstor Ossandón Leal

Final zone distribution

65 instances
7.7%
Library
6.2%
Battlefield
35.4%
Graveyard
6.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

281 brought · 134 players
Brought to game
281
Ever drawn
63
Reached battlefield
27
Still on board at game end
4
≥ +0.7pp

Players who cast this card win 34% of the time (n=23) , vs 23% when it never left the library (n=150).

When players drew this card but left it in hand, they won 27% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.0pp; 95% confidence interval +0.7pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
0%
T1
0%
T2
0%
T3
4%
T4
22%
T5
67%
T6-9
7%
T10+
Median 7 P25 5 · P75 8 · max 11
On curve 4% (1 / 27 cast on T4) Cast same turn as drawn 35%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.