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Crop Rotation card art
Live Play Data

Crop Rotation

{G} · Instant · Dominaria Remastered (DMR)
7%
Live Inclusion
Times Brought
814
Decks Running
404
Median Cast Turn
5
Drawn → Played
64%
Format

Crop Rotation reaches the battlefield in 64% of the games where it's drawn, with a median first-cast turn of 5 across 727 tracked Commander games on Playgroup Live.

Crop Rotation sits in 7% of tracked Commander decks on Playgroup Live, appearing in 404 of the 5406 distinct decks that have logged a game. For a one-mana instant that demands a land sacrifice as payment, that footprint is a clear signal of how much value a tutor-to-battlefield effect commands in the format.

When a copy reaches a player's hand, it resolves 64% of the time. Players hold it a median of one turn before firing. That lag is consistent with the card's role: you wait for the right moment to fetch the right land, not necessarily the first opportunity you get. Games ending before the player can act account for most of the remainder.

Crop Rotation is legal in Commander and shows up across a wide range of green-based strategies, from lands-matter commanders like Lumra, Bellow of the Woods and The Gitrog Monster to multicolor good-stuff piles. Its spread across 326 distinct players, with the single heaviest contributor accounting for only 25% of drawn copies on average, means the dataset is not driven by one or two enthusiasts.

At a glance
  • 7% of tracked Commander decks include Crop Rotation
  • 64% of drawn copies are cast before the game ends
  • T5 median first-cast turn
  • 25% draw rate across tracked games
  • 326 distinct players have brought Crop Rotation to a tracked game

First-cast turn

n=131
6%
T1
11%
T2
10%
T3
18%
T4
14%
T5
35%
T6-9
6%
T10+
Median 5 P25 3 · P75 7 · max 12
On curve 6% (8 / 131 cast on T1) Cast same turn as drawn 36%

The "good card" funnel

814 brought · 326 players
Brought to game
814
Ever drawn
205
Reached battlefield
131
Still on board at game end
3
64%

Of 814 Crop Rotations brought to games, 205 were drawn and 131 of those resolved, with nearly all copies ending the game in the graveyard as expected for an instant.

≥ +3.5pp

Players who cast this card win 37% of the time (n=125) , vs 26% when it never left the library (n=542).

When players drew this card but left it in hand, they won 36% (n=70) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +11.9pp; 95% confidence interval +3.5pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

226 instances
5.8%
Library
1.3%
Battlefield
63.3%
Graveyard
5.8%
Exile

Crop Rotation is an instant that resolves directly to a tutor effect, so it almost always ends up in the graveyard. The handful of copies finishing elsewhere mostly reflect games ending in unusual states.

Commanders that played this card

in tracked games

Hearthhull, the Worldseed leads at 404 total decks, but the list spans many colors and strategies, showing Crop Rotation is not locked to a single archetype.

Frequently Asked

How often is Crop Rotation drawn and cast in a Commander game?
Across 727 tracked multiplayer Commander games, Crop Rotation was drawn 25% of the time when it was in a deck. Of the 205 copies that reached a hand, 64% were cast before the game ended. That draw-to-play figure is directional rather than definitive given the dataset size, but it is consistent across the tracked sample.
What turn does Crop Rotation usually get cast?
Median first-cast turn is 5, with the interquartile range running from turn 3 to turn 7. The distribution is fairly spread out, which reflects the card's dual role: sometimes it fetches an early fixing land, and sometimes it waits as a reactive tutor for a utility land at the critical moment. Players hold it a median of one turn after drawing it before casting, per the hand-to-cast data.
Does casting Crop Rotation actually help you win?
Win rate when cast is 37% across 125 observed participations, compared to 26% when the card was never interacted with. That gap of roughly +11.9 percentage points is an early positive signal, but with this sample size it should be read as directional. The lower bound of the confidence interval is just above zero, so the lift is plausible but not conclusive.
Is Crop Rotation banned anywhere?
Crop Rotation is legal in Commander, Duel Commander, Legacy, Vintage, Pauper, and several other formats. It is banned in Historic and is not legal in Modern, Pioneer, or Standard. Its power in those formats stems from the same instant-speed, battlefield-direct tutor effect that makes it attractive in Commander.
Which commanders most often run Crop Rotation?
Hearthhull, the Worldseed leads the tracked sample with 404 total decks in the dataset running the card. Lands-matters commanders like Lumra, Bellow of the Woods and The Necrobloom appear prominently, alongside sacrifice-synergy commanders like Korvold, Fae-Cursed King and The Gitrog Monster. The spread across color identities skews heavily toward green, which is expected given Crop Rotation's mono-green color identity.
How concentrated is the Crop Rotation data among individual players?
The dataset covers 326 distinct players who have brought Crop Rotation to a tracked game. The single most active player accounts for a small share of total instances, keeping the data well spread. This is a meaningful strength for a card at this inclusion rate: the numbers are not skewed by one or two heavy repeat players running the card constantly.