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Part of Final Fantasy
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Crossroads Village
Land — Town
·
Final Fantasy (FIN)
1%
Decklist Inclusion
Times Brought
245
Decks Running
117
In Decks
700
Decklist Inclusion
1%
Format
Card text
Crossroads Village
Land — Town
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Final Fantasy (FIN)
·
Common
·
Illustrated by Hristo D. Chukov
Final zone distribution
71 instances1.4%
Library
76.1%
Battlefield
8.5%
Graveyard
14.1%
Hand
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
21 decks
-
2
Baylen, the Haymaker
9 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
5 decks
-
4
Vivi Ornitier
4 decks
-
5
Isshin, Two Heavens as One
3 decks
-
6
Kratos, Stoic Father
3 decks
-
7
Choco, Seeker of Paradise
2 decks
-
8
Jodah, the Unifier
2 decks
-
9
Kestia, the Cultivator
2 decks
-
10
Kotis, the Fangkeeper
2 decks
The "good card" funnel
245 brought · 103 playersBrought to game
245
Ever drawn
69
Reached battlefield
56
Still on board at game end
54
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.6pp
Players who cast this card win 27% of the time (n=51) , vs 20% when it never left the library (n=150).
Observed gap +6.5pp; 95% confidence interval -6.6pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
25%
T1
7%
T2
11%
T3
7%
T4
13%
T5
27%
T6-9
11%
T10+
Median
4.5
P25
2
· P75
7
· max
20
Cast same turn as drawn
74%
56 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.