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Part of Final Fantasy
Live Play Data
Crossroads Village
Land — Town
·
Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
519
Decks Running
235
Median Cast Turn
5.0
Drawn → Played
78%
Format
First-cast turn
n=108
23%
T1
6%
T2
8%
T3
6%
T4
14%
T5
34%
T6-9
8%
T10+
Median
5.0
P25
2
· P75
7
· max
20
Cast same turn as drawn
67%
The "good card" funnel
519 brought · 202 playersBrought to game
519
Ever drawn
139
Reached battlefield
108
Still on board at game end
102
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 25% of the time (n=100) , vs 19% when it never left the library (n=326).
When players drew this card but left it in hand, they won 30% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -3.3pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
149 instances2.7%
Library
68.5%
Battlefield
9.4%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
39 decks
-
2
Baylen, the Haymaker
9 decks
-
3
Choco, Seeker of Paradise
8 decks
-
4
Vivi Ornitier
8 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
6
Terra, Magical Adept // Esper Terra
6 decks
-
7
Isshin, Two Heavens as One
5 decks
-
8
Kotis, the Fangkeeper
5 decks
-
9
Jodah, the Unifier
4 decks
-
10
Atraxa, Praetors' Voice
3 decks
Card text
Crossroads Village
Land — Town
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Final Fantasy (FIN)
·
Common
·
Illustrated by Hristo D. Chukov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.