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Part of Final Fantasy
·
Sorcery
·
Commander 2017 (C17)
Card Preview
Crux of Fate
1%
Decklist Inclusion
Times Brought
747
Decks Running
343
In Decks
1931
Decklist Inclusion
1%
Format
Card text
Crux of Fate
Sorcery
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Commander 2017 (C17)
·
Rare
·
Illustrated by Michael Komarck
Final zone distribution
184 instances4.3%
Library
3.3%
Battlefield
53.8%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
126 decks
-
2
Y'shtola, Night's Blessed
79 decks
-
3
Tiamat
17 decks
-
4
Rivaz of the Claw
15 decks
-
5
Scion of the Ur-Dragon
11 decks
-
6
Kaalia of the Vast
9 decks
-
7
Korvold, Fae-Cursed King
3 decks
-
8
Morophon, the Boundless
3 decks
-
9
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
3 decks
-
10
Sivitri, Dragon Master
3 decks
The "good card" funnel
747 brought · 327 playersBrought to game
747
Ever drawn
172
Reached battlefield
105
Still on board at game end
6
≥ -11.9pp
Players who cast this card win 25% of the time (n=95) , vs 28% when it never left the library (n=466).
When players drew this card but left it in hand, they won 24% (n=61) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -3.0pp; 95% confidence interval -11.9pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=105
0%
T1
1%
T2
2%
T3
6%
T4
11%
T5
63%
T6-9
17%
T10+
Median
7
P25
6
· P75
9
· max
12
On curve
20%
(12 / 105 cast on T5)
Cast same turn as drawn
28%
734 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.