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Part of Final Fantasy
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#11 black board wipe
·
Sorcery
·
Commander 2017 (C17)
Live Play Data
Crux of Fate
3%
Live Inclusion
Times Brought
1858
Decks Running
748
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=250
0%
T1
1%
T2
2%
T3
6%
T4
12%
T5
63%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
20
On curve
20%
(29 / 250 cast on T5)
Cast same turn as drawn
27%
The "good card" funnel
1858 brought · 679 playersBrought to game
1858
Ever drawn
428
Reached battlefield
250
Still on board at game end
21
≥ -4.9pp
Players who cast this card win 27% of the time (n=217) , vs 26% when it never left the library (n=1160).
When players drew this card but left it in hand, they won 26% (n=152).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -4.9pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
474 instances4.4%
Library
4.4%
Battlefield
52.1%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
275 decks
-
2
Y'shtola, Night's Blessed
166 decks
-
3
Tiamat
37 decks
-
4
Rivaz of the Claw
25 decks
-
5
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
20 decks
-
6
Scion of the Ur-Dragon
16 decks
-
7
Kaalia of the Vast
13 decks
-
8
Sivitri, Dragon Master
9 decks
-
9
Korvold, Fae-Cursed King
8 decks
-
10
Morophon, the Boundless
8 decks
Card text
Crux of Fate
Sorcery
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Commander 2017 (C17)
·
Rare
·
Illustrated by Michael Komarck
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.