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Part of Final Fantasy
·
Sorcery
·
Commander 2017 (C17)
Card Preview
Crux of Fate
Times Brought
798
Decks Running
378
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Crux of Fate
Sorcery
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Commander 2017 (C17)
·
Rare
·
Illustrated by Michael Komarck
Final zone distribution
169 instances1.8%
Library
6.5%
Battlefield
51.5%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
The Ur-Dragon
167 decks
-
2
Y'shtola, Night's Blessed
83 decks
-
3
Tiamat
19 decks
-
4
Rivaz of the Claw
10 decks
-
5
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
7 decks
-
6
Korvold, Fae-Cursed King
6 decks
-
7
Morophon, the Boundless
5 decks
-
8
Sivitri, Dragon Master
5 decks
-
9
Wasitora, Nekoru Queen
4 decks
-
10
Kaalia of the Vast
3 decks
The "good card" funnel
804 brought · 342 playersBrought to game
804
Ever drawn
161
Reached battlefield
90
Still on board at game end
11
≥ -5.2pp
Players who cast this card win 27% of the time (n=68) , vs 26% when it never left the library (n=446).
When players drew this card but left it in hand, they won 31% (n=48).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.1pp; 95% confidence interval -5.2pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=90
2%
T1
0%
T2
1%
T3
4%
T4
19%
T5
58%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
18
On curve
27%
(17 / 90 cast on T5)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.