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Crystal Fragments // Summon: Alexander card art
Live Play Data

Crystal Fragments // Summon: Alexander

Artifact — Equipment // Enchantment Creature — Saga Construct · Final Fantasy (FIN)
0%
Live Inclusion
Times Brought
126
Decks Running
75
Median Cast Turn
5
Drawn → Played
74%
Format

First-cast turn

n=25
20%
T1
8%
T2
12%
T3
4%
T4
16%
T5
32%
T6-9
8%
T10+
Median 5 P25 2 · P75 7 · max 13
On curve 20% (5 / 25 cast on T1) Cast same turn as drawn 58%

The "good card" funnel

126 brought · 74 players
Brought to game
126
Ever drawn
34
Reached battlefield
25
Still on board at game end
15

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.7pp

Players who cast this card win 16% of the time (n=23) , vs 15% when it never left the library (n=79).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.7pp; 95% confidence interval -14.7pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

40 instances
2.5%
Library
37.5%
Battlefield
32.5%
Graveyard
7.5%
Exile

Commanders that played this card

in tracked games
Card text
Crystal Fragments // Summon: Alexander card Crystal Fragments // Summon: Alexander back face

Crystal Fragments

{W}
Artifact — Equipment
Equipped creature gets +1/+1. {5}{W}{W}: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip {1}

Summon: Alexander

Enchantment Creature — Saga Construct
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Prevent all damage that would be dealt to creatures you control this turn. III — Tap all creatures your opponents control. Flying
4 / 3
Final Fantasy (FIN) · Uncommon · Illustrated by Bachzim

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.