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Part of Marvel Super Heroes
·
Legendary Creature — Inhuman Noble Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Crystal, Inhuman Princess
3%
Live Inclusion
Times Brought
443
Decks Running
171
Median Cast Turn
4.0
Drawn → Played
69%
Format
First-cast turn
n=112
0%
T1
8%
T2
38%
T3
10%
T4
6%
T5
26%
T6-9
13%
T10+
Median
4.0
P25
3
· P75
7
· max
14
On curve
46%
(42 / 112 cast on T3)
Cast same turn as drawn
24%
The "good card" funnel
443 brought · 165 playersBrought to game
443
Ever drawn
109
Reached battlefield
75
Still on board at game end
32
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.7pp
Players who cast this card win 31% of the time (n=66) , vs 24% when it never left the library (n=278).
When players drew this card but left it in hand, they won 18% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -3.7pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
115 instances3.5%
Library
27.8%
Battlefield
39.1%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
72 decks
-
2
Invisible Woman
35 decks
-
3
Human Torch
15 decks
-
4
The Thing
9 decks
-
5
The Fantastic Four
6 decks
-
6
Aragorn, the Uniter
4 decks
-
7
Avatar Aang // Aang, Master of Elements
3 decks
-
8
Power Pack
3 decks
-
9
Ramos, Dragon Engine
3 decks
-
10
Codie, Ravenous Codex
2 decks
Card text
Crystal, Inhuman Princess
Legendary Creature — Inhuman Noble Hero
Flying
Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
: Add
,
,
, or
.
2 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Darius Zablockis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.