collections_bookmark
Part of Marvel Super Heroes
·
Legendary Creature — Inhuman Noble Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Crystal, Inhuman Princess
Times Brought
228
Decks Running
122
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Crystal, Inhuman Princess
Legendary Creature — Inhuman Noble Hero
Flying
Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is.
: Add
,
,
, or
.
2 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Darius Zablockis
Final zone distribution
55 instances58.2%
Battlefield
25.5%
Graveyard
1.8%
Exile
14.5%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
58 decks
-
2
Invisible Woman
30 decks
-
3
The Thing
6 decks
-
4
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
5
The Fantastic Four
3 decks
-
6
Aragorn, the Uniter
2 decks
-
7
Human Torch
2 decks
-
8
Mister Fantastic, Reed Richards
2 decks
-
9
Omnath, Locus of All
2 decks
-
10
Power Pack
2 decks
The "good card" funnel
228 brought · 119 playersBrought to game
228
Ever drawn
55
Reached battlefield
46
Still on board at game end
32
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.2pp
Players who cast this card win 30% of the time (n=38) , vs 20% when it never left the library (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +1.2pp to +19.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=72
6%
T1
14%
T2
15%
T3
21%
T4
11%
T5
22%
T6-9
11%
T10+
Median
4.0
P25
3
· P75
7
· max
15
On curve
35%
(11 / 72 cast on T3)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.