Live Play Data
Crystal Vein
Land
·
Commander Anthology (CMA)
1%
Live Inclusion
Times Brought
1020
Decks Running
463
Median Cast Turn
4
Drawn → Played
78%
Format
First-cast turn
n=197
18%
T1
13%
T2
18%
T3
15%
T4
6%
T5
28%
T6-9
2%
T10+
Median
4
P25
2
· P75
6
· max
11
Cast same turn as drawn
54%
The "good card" funnel
1020 brought · 374 playersBrought to game
1020
Ever drawn
252
Reached battlefield
197
Still on board at game end
96
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.5pp
Players who cast this card win 31% of the time (n=175) , vs 29% when it never left the library (n=627).
When players drew this card but left it in hand, they won 40% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -4.5pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
279 instances5.0%
Library
34.4%
Battlefield
39.1%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
33 decks
- 2 Zhulodok, Void Gorger 32 decks
-
3
Krenko, Mob Boss
28 decks
-
4
Etali, Primal Conqueror // Etali, Primal Sickness
20 decks
-
5
K'rrik, Son of Yawgmoth
19 decks
- 6 Molecule Man 19 decks
-
7
Raph & Mikey, Troublemakers
18 decks
-
8
Tergrid, God of Fright // Tergrid's Lantern
11 decks
-
9
Urza, Lord High Artificer
11 decks
- 10 Ultron, Artificial Malevolence 9 decks
Card text
Crystal Vein
Land
Commander Anthology (CMA)
·
Uncommon
·
Illustrated by Pat Lewis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.