Live Play Data
Crystal Vein
Land
·
Commander Anthology (CMA)
1%
Live Inclusion
Times Brought
1769
Decks Running
788
Median Cast Turn
4.0
Drawn → Played
76%
Format
First-cast turn
n=314
13%
T1
15%
T2
15%
T3
14%
T4
13%
T5
27%
T6-9
3%
T10+
Median
4.0
P25
2
· P75
6
· max
12
Cast same turn as drawn
50%
The "good card" funnel
1769 brought · 611 playersBrought to game
1769
Ever drawn
414
Reached battlefield
314
Still on board at game end
161
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 32% of the time (n=279) , vs 30% when it never left the library (n=1097).
When players drew this card but left it in hand, they won 37% (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -3.2pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
472 instances5.3%
Library
34.1%
Battlefield
36.2%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 53 decks
-
2
Lumra, Bellow of the Woods
52 decks
-
3
Krenko, Mob Boss
41 decks
-
4
Raph & Mikey, Troublemakers
34 decks
-
5
K'rrik, Son of Yawgmoth
30 decks
-
6
Etali, Primal Conqueror // Etali, Primal Sickness
27 decks
- 7 Molecule Man 24 decks
-
8
Urza, Lord High Artificer
20 decks
-
9
Dack Fayden, Helping Hand
14 decks
-
10
Tergrid, God of Fright // Tergrid's Lantern
14 decks
Card text
Crystal Vein
Land
Commander Anthology (CMA)
·
Uncommon
·
Illustrated by Pat Lewis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.