Crystal Vein
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Crystal Vein
Final zone distribution
186 instancesCommanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
26 decks
- 2 Zhulodok, Void Gorger 24 decks
-
3
K'rrik, Son of Yawgmoth
21 decks
-
4
Lumra, Bellow of the Woods
21 decks
-
5
Krenko, Mob Boss
18 decks
-
6
Raph & Mikey, Troublemakers
16 decks
- 7 Molecule Man 12 decks
- 8 Ultron, Artificial Malevolence 11 decks
-
9
Urza, Lord High Artificer
11 decks
-
10
Freyalise, Llanowar's Fury
8 decks
The "good card" funnel
817 brought · 327 playersOnce cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=100) , vs 27% when it never left the library (n=427).
When players drew this card but left it in hand, they won 33% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -1.6pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.