Live Play Data
Cultivator Colossus
2%
Live Inclusion
Times Brought
493
Decks Running
242
Median Cast Turn
7.0
Drawn → Played
61%
Format
First-cast turn
n=82
0%
T1
0%
T2
4%
T3
5%
T4
13%
T5
65%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
60%
(11 / 82 cast on T7)
Cast same turn as drawn
35%
The "good card" funnel
493 brought · 226 playersBrought to game
493
Ever drawn
135
Reached battlefield
82
Still on board at game end
55
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.6pp
Players who cast this card win 43% of the time (n=76) , vs 25% when it never left the library (n=294).
When players drew this card but left it in hand, they won 25% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.3pp; 95% confidence interval +7.6pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
156 instances1.3%
Library
35.3%
Battlefield
28.2%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
The Necrobloom
13 decks
-
2
Tifa Lockhart
13 decks
-
3
Aesi, Tyrant of Gyre Strait
12 decks
-
4
Azusa, Lost but Seeking
11 decks
-
5
Loot, Exuberant Explorer
11 decks
-
6
Child of Alara
9 decks
-
7
Lumra, Bellow of the Woods
9 decks
-
8
The Wandering Minstrel
8 decks
-
9
Kirri, Talented Sprout
7 decks
-
10
Omnath, Locus of Creation
7 decks
Card text
Cultivator Colossus
Creature — Plant Beast
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
* / *
Innistrad Remastered (INR)
·
Mythic
·
Illustrated by Antonio José Manzanedo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.