Cultivator Colossus card art
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Cultivator Colossus

{4} {G} {G} {G} · Creature — Plant Beast · Innistrad Remastered (INR)
Times Brought
612
Decks Running
305
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cultivator Colossus card

Cultivator Colossus

{4} {G} {G} {G}
Creature — Plant Beast
Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
* / *
Innistrad Remastered (INR) · Mythic · Illustrated by Antonio José Manzanedo

Final zone distribution

159 instances
1.9%
Library
37.7%
Battlefield
20.1%
Graveyard
3.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

623 brought · 278 players
Brought to game
623
Ever drawn
147
Reached battlefield
80
Still on board at game end
60

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 32% of the time (n=60) , vs 26% when it never left the library (n=334).

When players drew this card but left it in hand, they won 27% (n=43).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.0pp; 95% confidence interval -0.6pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=80
0%
T1
1%
T2
1%
T3
1%
T4
4%
T5
78%
T6-9
15%
T10+
Median 7.0 P25 6 · P75 9 · max 12
On curve 56% (17 / 80 cast on T7) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.