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Curse of Disturbance card art
Live Play Data

Curse of Disturbance

{2} {B} · Enchantment — Aura Curse · Commander 2021 (C21)
1%
Live Inclusion
Times Brought
201
Decks Running
116
Median Cast Turn
6.0
Drawn → Played
65%
Format

First-cast turn

n=36
0%
T1
3%
T2
11%
T3
3%
T4
31%
T5
39%
T6-9
14%
T10+
Median 6.0 P25 5 · P75 8 · max 15
On curve 14% (4 / 36 cast on T3) Cast same turn as drawn 33%

The "good card" funnel

201 brought · 121 players
Brought to game
201
Ever drawn
55
Reached battlefield
36
Still on board at game end
26

Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.5pp

Players who cast this card win 26% of the time (n=35) , vs 17% when it never left the library (n=115).

When players drew this card but left it in hand, they won 22% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.8pp; 95% confidence interval -6.5pp to +24.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

60 instances
1.7%
Library
43.3%
Battlefield
20.0%
Graveyard
10.0%
Exile

Commanders that played this card

in tracked games
Card text
Curse of Disturbance card

Curse of Disturbance

{2} {B}
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Commander 2021 (C21) · Uncommon · Illustrated by Kieran Yanner

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.