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Part of Starter Commander Decks
·
Enchantment — Aura Curse
·
Commander 2021 (C21)
Live Play Data
Curse of Disturbance
1%
Live Inclusion
Times Brought
572
Decks Running
286
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=89
0%
T1
0%
T2
10%
T3
8%
T4
22%
T5
47%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
10%
(9 / 89 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
572 brought · 290 playersBrought to game
572
Ever drawn
137
Reached battlefield
89
Still on board at game end
63
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.3pp
Players who cast this card win 25% of the time (n=85) , vs 17% when it never left the library (n=369).
When players drew this card but left it in hand, they won 18% (n=38).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -1.3pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
155 instances1.3%
Library
40.6%
Battlefield
27.1%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Lynde, Cheerful Tormentor
51 decks
-
2
Gisa and Geralf
39 decks
-
3
Edgar Markov
34 decks
-
4
The Unluckiest Planeswalker
16 decks
-
5
Breena, the Demagogue
14 decks
-
6
Kardur, Doomscourge
10 decks
-
7
Eriette of the Charmed Apple
9 decks
-
8
Kambal, Profiteering Mayor
9 decks
-
9
Inalla, Archmage Ritualist
7 decks
-
10
Mathas, Fiend Seeker
7 decks
Card text
Curse of Disturbance
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Commander 2021 (C21)
·
Uncommon
·
Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.