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Part of Starter Commander Decks
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Enchantment — Aura Curse
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Commander 2021 (C21)
Card Preview
Curse of Disturbance
Times Brought
258
Decks Running
142
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Curse of Disturbance
Enchantment — Aura Curse
Enchant player
Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Commander 2021 (C21)
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Uncommon
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Illustrated by Kieran Yanner
Final zone distribution
49 instances2.0%
Library
38.8%
Battlefield
26.5%
Graveyard
12.2%
Exile
Commanders that played this card
in tracked games-
1
Gisa and Geralf
35 decks
-
2
Edgar Markov
21 decks
-
3
Lynde, Cheerful Tormentor
14 decks
-
4
Kambal, Profiteering Mayor
5 decks
-
5
Breena, the Demagogue
4 decks
-
6
The Unluckiest Planeswalker
4 decks
-
7
Varina, Lich Queen
4 decks
-
8
Wilhelt, the Rotcleaver
4 decks
-
9
Zur the Enchanter
4 decks
-
10
Eriette of the Charmed Apple
3 decks
The "good card" funnel
258 brought · 145 playersBrought to game
258
Ever drawn
40
Reached battlefield
29
Still on board at game end
19
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.1pp
Players who cast this card win 20% of the time (n=23) , vs 20% when it never left the library (n=157).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -11.1pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
3%
T2
7%
T3
17%
T4
14%
T5
41%
T6-9
17%
T10+
Median
6
P25
4
· P75
8
· max
20
On curve
10%
(2 / 29 cast on T3)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.