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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Curse of the Swine
2%
Decklist Inclusion
Times Brought
528
Decks Running
333
In Decks
2660
Decklist Inclusion
2%
Format
Final zone distribution
167 instances3.6%
Library
2.4%
Battlefield
49.1%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
78 decks
-
2
Hakbal of the Surging Soul
31 decks
-
3
Zaxara, the Exemplary
19 decks
-
4
Omo, Queen of Vesuva
16 decks
-
5
Shiko and Narset, Unified
14 decks
-
6
Gonti, Canny Acquisitor
9 decks
-
7
Magus Lucea Kane
9 decks
-
8
Adrix and Nev, Twincasters
7 decks
-
9
Eluge, the Shoreless Sea
6 decks
-
10
Firkraag, Cunning Instigator
6 decks
The "good card" funnel
530 brought · 310 playersBrought to game
530
Ever drawn
157
Reached battlefield
84
Still on board at game end
4
≥ -2.6pp
Players who cast this card win 28% of the time (n=80) , vs 21% when it never left the library (n=324).
When players drew this card but left it in hand, they won 30% (n=69) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.1pp; 95% confidence interval -2.6pp to +16.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=84
0%
T1
0%
T2
2%
T3
6%
T4
17%
T5
61%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
8
· max
17
Cast same turn as drawn
33%
84 of 100 times cast
84%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.