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Curse of the Swine card art
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Curse of the Swine

{X} {U} {U} · Sorcery · Secrets of Strixhaven Commander (SOC)
Times Brought
397
Decks Running
245
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Curse of the Swine card

Curse of the Swine

{X} {U} {U}
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by James Ryman

Final zone distribution

100 instances
2.0%
Library
2.0%
Battlefield
54.0%
Graveyard
5.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

398 brought · 234 players
Brought to game
398
Ever drawn
95
Reached battlefield
49
Still on board at game end
2
≥ -4.3pp

Players who cast this card win 29% of the time (n=44) , vs 25% when it never left the library (n=225).

When players drew this card but left it in hand, they won 33% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.6pp; 95% confidence interval -4.3pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=49
2%
T1
0%
T2
2%
T3
4%
T4
18%
T5
51%
T6-9
22%
T10+
Median 7 P25 5 · P75 9 · max 15
Cast same turn as drawn 29%
49 of 100 times cast 49%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.