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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Outlaws of Thunder Junction Commander (OTC)
Live Play Data
Curtains' Call
1%
Live Inclusion
Times Brought
260
Decks Running
145
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=48
2%
T1
4%
T2
0%
T3
6%
T4
27%
T5
46%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
63%
(11 / 48 cast on T6)
Cast same turn as drawn
30%
The "good card" funnel
261 brought · 140 playersBrought to game
261
Ever drawn
71
Reached battlefield
48
Still on board at game end
0
≥ -10.4pp
Players who cast this card win 18% of the time (n=44) , vs 16% when it never left the library (n=154).
When players drew this card but left it in hand, they won 18% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -10.4pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances7.2%
Library
54.2%
Graveyard
18.1%
Exile
20.5%
Hand
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
31 decks
-
2
Olivia, Opulent Outlaw
15 decks
-
3
Yuriko, the Tiger's Shadow
13 decks
-
4
Y'shtola, Night's Blessed
7 decks
-
5
Kraven the Hunter
5 decks
-
6
Vincent Valentine // Galian Beast
5 decks
-
7
Saruman, the White Hand
4 decks
-
8
The Lord of Pain
4 decks
-
9
Dina, Soul Steeper
3 decks
-
10
Killian, Ink Duelist
3 decks
Card text
Curtains' Call
Instant
Undaunted (This spell costs
less to cast for each opponent.)
Destroy two target creatures.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by James Ryman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.