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Part of Final Fantasy
·
Legendary Creature — Human Samurai
·
Final Fantasy Commander (FIC)
Live Play Data
Cyan, Vengeful Samurai
1%
Live Inclusion
Times Brought
248
Decks Running
120
Median Cast Turn
7
Drawn → Played
57%
Format
First-cast turn
n=33
0%
T1
0%
T2
0%
T3
9%
T4
6%
T5
58%
T6-9
27%
T10+
Median
7
P25
6
· P75
10
· max
15
On curve
55%
(9 / 33 cast on T7)
Cast same turn as drawn
36%
The "good card" funnel
248 brought · 116 playersBrought to game
248
Ever drawn
58
Reached battlefield
33
Still on board at game end
17
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.8pp
Players who cast this card win 35% of the time (n=29) , vs 15% when it never left the library (n=144).
When players drew this card but left it in hand, they won 20% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.4pp; 95% confidence interval +4.8pp to +36.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances4.2%
Library
23.6%
Battlefield
40.3%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
103 decks
-
2
Celes, Rune Knight
5 decks
-
3
Queen Marchesa
2 decks
-
4
Aerith, Last Ancient
1 decks
-
5
Alisaie Leveilleur
1 decks
-
6
Anti-Venom, Horrifying Healer
1 decks
-
7
Ardenn, Intrepid Archaeologist
1 decks
-
8
Cecil, Dark Knight // Cecil, Redeemed Paladin
1 decks
-
9
Edgar Markov
1 decks
-
10
Jin Sakai, Ghost of Tsushima
1 decks
Card text
Cyan, Vengeful Samurai
Legendary Creature — Human Samurai
This spell costs
less to cast for each creature card in your graveyard.
Double strike
Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
3 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Christian Angel
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.