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Cyan, Vengeful Samurai card art
Live Play Data

Cyan, Vengeful Samurai

{6} {W} · Legendary Creature — Human Samurai · Final Fantasy Commander (FIC)
1%
Live Inclusion
Times Brought
175
Decks Running
84
Median Cast Turn
7
Drawn → Played
53%
Format

First-cast turn

n=21
0%
T1
0%
T2
0%
T3
10%
T4
5%
T5
67%
T6-9
19%
T10+
Median 7 P25 7 · P75 9 · max 12
On curve 57% (7 / 21 cast on T7)

The "good card" funnel

175 brought · 80 players
Brought to game
175
Ever drawn
40
Reached battlefield
21
Still on board at game end
11

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 33% of the time (n=19) , vs 15% when it never left the library (n=105).

When players drew this card but left it in hand, they won 22% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.4pp; 95% confidence interval -0.6pp to +37.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

47 instances
6.4%
Library
23.4%
Battlefield
36.2%
Graveyard
6.4%
Exile
Card text
Cyan, Vengeful Samurai card

Cyan, Vengeful Samurai

{6} {W}
Legendary Creature — Human Samurai
This spell costs {1} less to cast for each creature card in your graveyard. Double strike Whenever one or more creature cards leave your graveyard, put a +1/+1 counter on Cyan.
3 / 3
Final Fantasy Commander (FIC) · Rare · Illustrated by Christian Angel

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.