Live Play Data
Cyberman Patrol
1%
Live Inclusion
Times Brought
464
Decks Running
219
Median Cast Turn
6.0
Drawn → Played
78%
Format
First-cast turn
n=76
7%
T1
17%
T2
5%
T3
7%
T4
13%
T5
43%
T6-9
8%
T10+
Median
6.0
P25
3
· P75
8
· max
13
On curve
24%
(13 / 76 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
464 brought · 194 playersBrought to game
464
Ever drawn
97
Reached battlefield
76
Still on board at game end
33
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 26% of the time (n=65) , vs 24% when it never left the library (n=318).
When players drew this card but left it in hand, they won 14% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -8.5pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
108 instances0.9%
Library
30.6%
Battlefield
44.4%
Graveyard
10.2%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
62 decks
- 2 Ultron, Artificial Malevolence 32 decks
-
3
Davros, Dalek Creator
25 decks
-
4
Mendicant Core, Guidelight
8 decks
-
5
Vihaan, Goldwaker
8 decks
-
6
Aloy, Savior of Meridian
6 decks
-
7
Doctor Doom
6 decks
-
8
Dr. Eggman
4 decks
-
9
Missy
4 decks
-
10
The Cyber-Controller
4 decks
Card text
Cyberman Patrol
Artifact Creature — Cyberman
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
2 / 2
Doctor Who (WHO)
·
Uncommon
·
Illustrated by Anton Solovianchyk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.