Live Play Data
Cyberman Patrol
1%
Live Inclusion
Times Brought
714
Decks Running
315
Median Cast Turn
5
Drawn → Played
78%
Format
First-cast turn
n=125
6%
T1
18%
T2
6%
T3
14%
T4
10%
T5
36%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
20
On curve
25%
(23 / 125 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
714 brought · 273 playersBrought to game
714
Ever drawn
161
Reached battlefield
125
Still on board at game end
57
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 34% of the time (n=107) , vs 23% when it never left the library (n=470).
When players drew this card but left it in hand, they won 14% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval +1.5pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
177 instances4.0%
Library
32.2%
Battlefield
39.5%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
93 decks
- 2 Ultron, Artificial Malevolence 41 decks
-
3
Davros, Dalek Creator
33 decks
-
4
Doctor Doom
10 decks
-
5
Mendicant Core, Guidelight
10 decks
-
6
Vihaan, Goldwaker
10 decks
-
7
Aloy, Savior of Meridian
9 decks
-
8
Imotekh the Stormlord
7 decks
-
9
Missy
7 decks
-
10
Dr. Eggman
6 decks
Card text
Cyberman Patrol
Artifact Creature — Cyberman
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
2 / 2
Doctor Who (WHO)
·
Uncommon
·
Illustrated by Anton Solovianchyk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.