Card Preview
Cyberman Patrol
Times Brought
240
Decks Running
126
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Cyberman Patrol
Artifact Creature — Cyberman
Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
2 / 2
Doctor Who (WHO)
·
Uncommon
·
Illustrated by Anton Solovianchyk
Final zone distribution
56 instances5.4%
Library
44.6%
Battlefield
19.6%
Graveyard
14.3%
Exile
Commanders that played this card
in tracked games-
1
Mr. House, President and CEO
32 decks
-
2
Davros, Dalek Creator
19 decks
- 3 Ultron, Artificial Malevolence 14 decks
-
4
Vihaan, Goldwaker
7 decks
-
5
Aloy, Savior of Meridian
5 decks
-
6
Doctor Doom
3 decks
-
7
Dr. Eggman
3 decks
- 8 Krang, Utrom Warlord 3 decks
-
9
Szarekh, the Silent King
3 decks
-
10
Ultron, Unlimited
3 decks
The "good card" funnel
240 brought · 118 playersBrought to game
240
Ever drawn
51
Reached battlefield
42
Still on board at game end
25
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -5.7pp
Players who cast this card win 29% of the time (n=35) , vs 25% when it never left the library (n=149).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -5.7pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
14%
T1
10%
T2
2%
T3
14%
T4
10%
T5
36%
T6-9
14%
T10+
Median
5.5
P25
3
· P75
9
· max
14
On curve
24%
(4 / 42 cast on T2)
Cast same turn as drawn
61%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.