Card Preview
Cybermen Squadron
1%
Decklist Inclusion
Times Brought
329
Decks Running
170
In Decks
1029
Decklist Inclusion
1%
Format
Card text
Cybermen Squadron
Artifact Creature — Cyberman
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5 / 5
Doctor Who (WHO)
·
Rare
·
Illustrated by Craig J Spearing
Final zone distribution
83 instances2.4%
Library
30.1%
Battlefield
28.9%
Graveyard
7.2%
Exile
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 25 decks
-
2
Mr. House, President and CEO
23 decks
-
3
Davros, Dalek Creator
16 decks
-
4
Aloy, Savior of Meridian
15 decks
-
5
Dr. Eggman
8 decks
-
6
Mendicant Core, Guidelight
6 decks
-
7
Urza, Chief Artificer
4 decks
-
8
Bello, Bard of the Brambles
3 decks
-
9
Jhoira, Ageless Innovator
3 decks
-
10
Missy
3 decks
The "good card" funnel
329 brought · 160 playersBrought to game
329
Ever drawn
75
Reached battlefield
43
Still on board at game end
25
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.8pp
Players who cast this card win 28% of the time (n=40) , vs 24% when it never left the library (n=219).
When players drew this card but left it in hand, they won 21% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.7pp; 95% confidence interval -9.8pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=43
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
79%
T6-9
21%
T10+
Median
8
P25
7
· P75
9
· max
16
On curve
40%
(12 / 43 cast on T7)
Cast same turn as drawn
42%
43 of 100 times cast
43%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.