Cybermen Squadron card art
Live Play Data

Cybermen Squadron

{7} · Artifact Creature — Cyberman · Doctor Who (WHO)
1%
Live Inclusion
Times Brought
691
Decks Running
340
Median Cast Turn
7.0
Drawn → Played
56%
Format

First-cast turn

n=92
0%
T1
0%
T2
3%
T3
5%
T4
7%
T5
67%
T6-9
17%
T10+
Median 7.0 P25 6 · P75 9 · max 16
On curve 58% (23 / 92 cast on T7) Cast same turn as drawn 36%

The "good card" funnel

691 brought · 308 players
Brought to game
691
Ever drawn
163
Reached battlefield
92
Still on board at game end
55

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.1pp

Players who cast this card win 33% of the time (n=84) , vs 25% when it never left the library (n=447).

When players drew this card but left it in hand, they won 25% (n=66).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.1pp; 95% confidence interval -2.1pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

178 instances
4.5%
Library
30.9%
Battlefield
25.3%
Graveyard
8.4%
Exile

Commanders that played this card

in tracked games
Card text
Cybermen Squadron card

Cybermen Squadron

{7}
Artifact Creature — Cyberman
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5 / 5
Doctor Who (WHO) · Rare · Illustrated by Craig J Spearing

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.