Live Play Data
Cybermen Squadron
1%
Live Inclusion
Times Brought
945
Decks Running
424
Median Cast Turn
7
Drawn → Played
56%
Format
First-cast turn
n=127
0%
T1
0%
T2
3%
T3
5%
T4
6%
T5
69%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
16
On curve
58%
(35 / 127 cast on T7)
Cast same turn as drawn
32%
The "good card" funnel
945 brought · 376 playersBrought to game
945
Ever drawn
226
Reached battlefield
127
Still on board at game end
73
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.3pp
Players who cast this card win 36% of the time (n=118) , vs 26% when it never left the library (n=603).
When players drew this card but left it in hand, they won 24% (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval +0.3pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
248 instances4.0%
Library
29.4%
Battlefield
23.8%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 47 decks
-
2
Mr. House, President and CEO
43 decks
-
3
Davros, Dalek Creator
37 decks
-
4
Aloy, Savior of Meridian
34 decks
-
5
Dr. Eggman
18 decks
-
6
Urza, Chief Artificer
14 decks
-
7
Megatron, Tyrant // Megatron, Destructive Force
10 decks
-
8
Bello, Bard of the Brambles
8 decks
-
9
Mendicant Core, Guidelight
8 decks
-
10
Missy
8 decks
Card text
Cybermen Squadron
Artifact Creature — Cyberman
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5 / 5
Doctor Who (WHO)
·
Rare
·
Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.