Cybermen Squadron card art
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Cybermen Squadron

{7} · Artifact Creature — Cyberman · Doctor Who (WHO)
Times Brought
385
Decks Running
195
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Cybermen Squadron card

Cybermen Squadron

{7}
Artifact Creature — Cyberman
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5 / 5
Doctor Who (WHO) · Rare · Illustrated by Craig J Spearing

Final zone distribution

89 instances
4.5%
Library
31.5%
Battlefield
12.4%
Graveyard
6.7%
Exile

The "good card" funnel

385 brought · 181 players
Brought to game
385
Ever drawn
85
Reached battlefield
41
Still on board at game end
28

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.9pp

Players who cast this card win 20% of the time (n=32) , vs 25% when it never left the library (n=218).

When players drew this card but left it in hand, they won 32% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -5.8pp; 95% confidence interval -14.9pp to +3.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=41
5%
T1
0%
T2
0%
T3
7%
T4
12%
T5
59%
T6-9
17%
T10+
Median 8 P25 6 · P75 9 · max 16
On curve 46% (6 / 41 cast on T7) Cast same turn as drawn 30%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.