Cybermen Squadron
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Cybermen Squadron
Final zone distribution
89 instancesCommanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 28 decks
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2
Davros, Dalek Creator
24 decks
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3
Aloy, Savior of Meridian
18 decks
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4
Mr. House, President and CEO
17 decks
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5
Dr. Eggman
7 decks
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6
Megatron, Tyrant // Megatron, Destructive Force
7 decks
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7
Mendicant Core, Guidelight
7 decks
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8
Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier
6 decks
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9
Ultron, Unlimited
6 decks
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10
Urza, Chief Artificer
5 decks
The "good card" funnel
385 brought · 181 playersOnce cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 20% of the time (n=32) , vs 25% when it never left the library (n=218).
When players drew this card but left it in hand, they won 32% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.8pp; 95% confidence interval -14.9pp to +3.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.