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Part of Marvel Super Heroes
·
Artifact
·
Marvel Super Heroes Commander (MSC)
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Live Play Data
Daily Bugle Newspaper
0%
Live Inclusion
Times Brought
112
Decks Running
44
Median Cast Turn
3.0
Drawn → Played
69%
Format
First-cast turn
n=20
20%
T1
25%
T2
10%
T3
10%
T4
15%
T5
10%
T6-9
10%
T10+
Median
3.0
P25
2
· P75
5
· max
13
On curve
45%
(5 / 20 cast on T2)
The "good card" funnel
112 brought · 44 playersBrought to game
112
Ever drawn
29
Reached battlefield
20
Still on board at game end
16
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.0pp
Players who cast this card win 38% of the time (n=17) , vs 23% when it never left the library (n=68).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.1pp; 95% confidence interval -10.0pp to +40.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
35 instances8.6%
Library
45.7%
Battlefield
25.7%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games- 1 Molecule Man 5 decks
-
2
Anti-Venom, Horrifying Healer
2 decks
-
3
Asmoranomardicadaistinaculdacar
2 decks
-
4
Norman Osborn // Green Goblin
2 decks
-
5
Seluma, Light of Aysen
2 decks
-
6
Smaug the Magnificent
2 decks
-
7
Sonic the Hedgehog
2 decks
-
8
Adrix and Nev, Twincasters
1 decks
-
9
Belladonna Took
1 decks
-
10
Bruce Banner // The Incredible Hulk
1 decks
Card text
Daily Bugle Newspaper
Artifact
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Jason Smith
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.