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Part of Streets of New Capenna
·
Sorcery
·
New Capenna Commander (NCC)
Card Preview
Damnable Pact
1%
Decklist Inclusion
Times Brought
221
Decks Running
135
In Decks
804
Decklist Inclusion
1%
Format
Card text
Damnable Pact
Sorcery
Target player draws X cards and loses X life.
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Zack Stella
Final zone distribution
62 instances1.6%
Library
9.7%
Battlefield
48.4%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
31 decks
-
2
Witherbloom, the Balancer
24 decks
-
3
Edgar Markov
13 decks
-
4
Nekusar, the Mindrazer
6 decks
-
5
Anhelo, the Painter
5 decks
-
6
Strefan, Maurer Progenitor
5 decks
-
7
Zaxara, the Exemplary
4 decks
-
8
Zenos yae Galvus // Shinryu, Transcendent Rival
4 decks
-
9
Rowan, Scion of War
3 decks
-
10
Belbe, Corrupted Observer
2 decks
The "good card" funnel
222 brought · 131 playersBrought to game
222
Ever drawn
55
Reached battlefield
28
Still on board at game end
6
≥ -3.8pp
Players who cast this card win 41% of the time (n=26) , vs 27% when it never left the library (n=142).
When players drew this card but left it in hand, they won 26% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.4pp; 95% confidence interval -3.8pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
4%
T3
14%
T4
14%
T5
50%
T6-9
18%
T10+
Median
6.0
P25
5
· P75
9
· max
15
Cast same turn as drawn
29%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.