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Part of Streets of New Capenna
·
Sorcery
·
New Capenna Commander (NCC)
Live Play Data
Damnable Pact
1%
Live Inclusion
Times Brought
451
Decks Running
264
Median Cast Turn
7.0
Drawn → Played
49%
Format
First-cast turn
n=46
0%
T1
0%
T2
2%
T3
11%
T4
13%
T5
52%
T6-9
22%
T10+
Median
7.0
P25
5
· P75
9
· max
17
Cast same turn as drawn
30%
The "good card" funnel
452 brought · 258 playersBrought to game
452
Ever drawn
93
Reached battlefield
46
Still on board at game end
9
≥ -4.1pp
Players who cast this card win 37% of the time (n=42) , vs 27% when it never left the library (n=296).
When players drew this card but left it in hand, they won 22% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval -4.1pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
111 instances2.7%
Library
8.1%
Battlefield
47.7%
Graveyard
9.9%
Exile
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
73 decks
-
2
Witherbloom, the Balancer
45 decks
-
3
Edgar Markov
26 decks
-
4
Nekusar, the Mindrazer
14 decks
-
5
Strefan, Maurer Progenitor
8 decks
-
6
Anhelo, the Painter
6 decks
-
7
Zaxara, the Exemplary
6 decks
-
8
Yurlok of Scorch Thrash
5 decks
-
9
Zenos yae Galvus // Shinryu, Transcendent Rival
5 decks
-
10
Belbe, Corrupted Observer
4 decks
Card text
Damnable Pact
Sorcery
Target player draws X cards and loses X life.
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Zack Stella
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.