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Part of Streets of New Capenna
·
Sorcery
·
New Capenna Commander (NCC)
Card Preview
Damnable Pact
Times Brought
489
Decks Running
230
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Damnable Pact
Sorcery
Target player draws X cards and loses X life.
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Zack Stella
Final zone distribution
99 instances2.0%
Library
14.1%
Battlefield
45.5%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Sheoldred, the Apocalypse
58 decks
-
2
Witherbloom, the Balancer
34 decks
-
3
Edgar Markov
23 decks
-
4
Strefan, Maurer Progenitor
21 decks
-
5
Nekusar, the Mindrazer
15 decks
-
6
Rowan, Scion of War
6 decks
-
7
Phage the Untouchable
5 decks
-
8
Zaxara, the Exemplary
5 decks
-
9
Anhelo, the Painter
3 decks
-
10
Belbe, Corrupted Observer
3 decks
The "good card" funnel
490 brought · 223 playersBrought to game
490
Ever drawn
95
Reached battlefield
56
Still on board at game end
14
≥ -5.5pp
Players who cast this card win 27% of the time (n=48) , vs 25% when it never left the library (n=289).
When players drew this card but left it in hand, they won 18% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -5.5pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
0%
T1
2%
T2
5%
T3
9%
T4
11%
T5
55%
T6-9
18%
T10+
Median
6.5
P25
5
· P75
8
· max
19
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.