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#3 black board wipe
·
Sorcery
·
Double Masters 2022 (2X2)
Live Play Data
Damnation
6%
Live Inclusion
Times Brought
3628
Decks Running
1576
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=508
0%
T1
0%
T2
3%
T3
6%
T4
16%
T5
57%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
8
· max
21
On curve
10%
(33 / 508 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
3628 brought · 1163 playersBrought to game
3628
Ever drawn
844
Reached battlefield
508
Still on board at game end
32
≥ -2.0pp
Players who cast this card win 25% of the time (n=460) , vs 23% when it never left the library (n=2293).
When players drew this card but left it in hand, they won 32% (n=295).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.0pp; 95% confidence interval -2.0pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
984 instances4.9%
Library
3.3%
Battlefield
56.7%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Kotis, the Fangkeeper
44 decks
-
2
Avacyn, Angel of Horror
38 decks
-
3
Sheoldred, the Apocalypse
33 decks
-
4
Nekusar, the Mindrazer
32 decks
-
5
Valgavoth, Harrower of Souls
32 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
30 decks
-
7
Sauron, the Dark Lord
28 decks
-
8
Be'lakor, the Dark Master
22 decks
-
9
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
21 decks
-
10
Tergrid, God of Fright // Tergrid's Lantern
20 decks
Card text
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.