Card Preview
Damnation
Times Brought
1143
Decks Running
562
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Kev Walker
Final zone distribution
237 instances2.1%
Library
5.5%
Battlefield
49.8%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Kotis, the Fangkeeper
17 decks
-
2
Nekusar, the Mindrazer
17 decks
-
3
Sauron, the Dark Lord
16 decks
-
4
Sheoldred, the Apocalypse
15 decks
-
5
The Scarab God
11 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
9 decks
-
7
Imotekh the Stormlord
8 decks
-
8
K'rrik, Son of Yawgmoth
8 decks
-
9
Marrow-Gnawer
8 decks
-
10
Mogis, God of Slaughter
7 decks
The "good card" funnel
1143 brought · 458 playersBrought to game
1143
Ever drawn
214
Reached battlefield
123
Still on board at game end
13
≥ -6.0pp
Players who cast this card win 22% of the time (n=94) , vs 23% when it never left the library (n=695).
When players drew this card but left it in hand, they won 27% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.6pp; 95% confidence interval -6.0pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=123
1%
T1
0%
T2
2%
T3
5%
T4
11%
T5
72%
T6-9
11%
T10+
Median
7
P25
6
· P75
8
· max
21
On curve
7%
(6 / 123 cast on T4)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.