collections_bookmark
Part of Marvel Super Heroes
·
Legendary Artifact — Vehicle
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Damocles Base, Sword of Kang
1%
Live Inclusion
Times Brought
355
Decks Running
198
Median Cast Turn
7.0
Drawn → Played
51%
Format
First-cast turn
n=44
2%
T1
0%
T2
5%
T3
2%
T4
20%
T5
55%
T6-9
16%
T10+
Median
7.0
P25
5
· P75
9
· max
12
On curve
30%
(9 / 44 cast on T5)
Cast same turn as drawn
17%
The "good card" funnel
355 brought · 193 playersBrought to game
355
Ever drawn
87
Reached battlefield
44
Still on board at game end
20
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.5pp
Players who cast this card win 18% of the time (n=37) , vs 19% when it never left the library (n=199).
When players drew this card but left it in hand, they won 29% (n=35).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.5pp; 95% confidence interval -14.5pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
99 instances1.0%
Library
20.2%
Battlefield
40.4%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
154 decks
-
2
Dr. Eggman
13 decks
-
3
Edward Kenway
6 decks
-
4
Loki, the Deceiver
4 decks
-
5
Aveline de Grandpré
1 decks
-
6
Bontu the Glorified
1 decks
-
7
Breya, Etherium Shaper
1 decks
-
8
Bullseye, Death Dealer
1 decks
-
9
Edgar Markov
1 decks
-
10
Gisa and Geralf
1 decks
Card text
Damocles Base, Sword of Kang
Legendary Artifact — Vehicle
Flying, deathtouch
Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
Crew 3
5 / 5
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Anthony Devine
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.