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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Dance of the Tumbleweeds
0%
Live Inclusion
Times Brought
187
Decks Running
80
Median Cast Turn
7.0
Drawn → Played
68%
Format
First-cast turn
n=34
0%
T1
3%
T2
9%
T3
9%
T4
12%
T5
56%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
8
· max
10
On curve
3%
(1 / 34 cast on T2)
Cast same turn as drawn
50%
The "good card" funnel
187 brought · 74 playersBrought to game
187
Ever drawn
50
Reached battlefield
34
Still on board at game end
2
≥ -14.0pp
Players who cast this card win 26% of the time (n=31) , vs 24% when it never left the library (n=117).
When players drew this card but left it in hand, they won 22% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.9pp; 95% confidence interval -14.0pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances1.8%
Library
3.6%
Battlefield
58.9%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
Riku of Many Paths
16 decks
-
2
Hazezon, Shaper of Sand
12 decks
-
3
Bristly Bill, Spine Sower
4 decks
-
4
Trostani, Selesnya's Voice
4 decks
-
5
Yuma, Proud Protector
4 decks
-
6
Bonny Pall, Clearcutter
3 decks
-
7
Aesi, Tyrant of Gyre Strait
2 decks
-
8
Arixmethes, Slumbering Isle
2 decks
-
9
Codie, Vociferous Codex
2 decks
-
10
Glarb, Calamity's Augur
2 decks
Card text
Dance of the Tumbleweeds
Sorcery
Spree (Choose one or more additional costs.)
+
— Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+
— Create an X/X green Elemental creature token, where X is the number of lands you control.
Outlaws of Thunder Junction (OTJ)
·
Common
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.