Danitha Capashen, Paragon
75% of drawn Danitha Capashen, Paragon copies are cast before the game ends, with a median first-cast turn of 5.0 across 625 tracked multiplayer Commander games on Playgroup Live.
Danitha Capashen, Paragon sits in 3% of the 9242 tracked Commander decks on Playgroup Live. That is a focused niche: she slots naturally into Aura and Equipment strategies, and the data reflects exactly that concentration of purpose.
When Danitha reaches a player's hand, 75% of those copies are cast. Median first cast lands on turn 5.0, which is slightly later than her printed mana value of 3 would suggest. The gap is a typical signal that she is more often drawn mid-game than kept in the opening hand. Once she does resolve, 54% of casts survive through end of game, a meaningful stickiness figure for a three-mana creature in a format full of removal.
The commander distribution is healthy. 278 distinct players have brought Danitha to a tracked game, and no single player accounts for more than 3% of all instances. The data is well-spread, which makes the directional signals more trustworthy than a single-player spike would allow. Cloud, Ex-SOLDIER leads the top-commander list, reflecting Danitha's fit in Equipment-heavy Naya builds.
- 3% of tracked Commander decks include Danitha
- 75% of drawn copies are cast before the game ends
- T5.0 median first-cast turn
- 54% battlefield stickiness once she resolves
- 278 distinct players have brought her to a tracked game
- 33% of casts land exactly on curve at turn 3
First-cast turn
n=112The "good card" funnel
646 brought · 278 playersOf 646 Danitha copies brought to multiplayer games, 150 were drawn, 112 of those were cast, and 54% of resolved copies remained on the battlefield at game end.
Players who cast this card win 28% of the time (n=105) , vs 26% when it never left the library (n=416).
When players drew this card but left it in hand, they won 36% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.0pp; 95% confidence interval -7.0pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
163 instancesMost Danitha copies never leave the library, which is structurally expected in 100-card singleton. Of those that did resolve, the battlefield and graveyard are nearly tied as final zones, with removal being the primary way she exits play.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
50 decks
-
2
Cloud, Midgar Mercenary
16 decks
-
3
Anti-Venom, Horrifying Healer
12 decks
-
4
Lightning, Army of One
12 decks
-
5
Ekthi, Contaminator Priest
10 decks
-
6
Eriette of the Charmed Apple
10 decks
-
7
Captain America, First Avenger
8 decks
-
8
Odric, Lunarch Marshal
8 decks
-
9
Ellivere of the Wild Court
7 decks
-
10
Killian, Decisive Mentor
7 decks
Cloud, Ex-SOLDIER dominates by raw count, but the list spans mono-white, Naya, Orzhov, and Selesnya commanders, showing Danitha's Aura-and-Equipment cost reduction is valued across several archetypes rather than locked into one build.