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Part of Commander Masters
·
Legendary Creature — Human Knight
·
Commander Masters (CMM)
Live Play Data
Danitha Capashen, Paragon
3%
Live Inclusion
Times Brought
1461
Decks Running
656
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=234
0%
T1
9%
T2
23%
T3
16%
T4
14%
T5
32%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
32%
(53 / 234 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
1461 brought · 607 playersBrought to game
1461
Ever drawn
329
Reached battlefield
230
Still on board at game end
122
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 28% of the time (n=208) , vs 25% when it never left the library (n=935).
When players drew this card but left it in hand, they won 32% (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -3.2pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
362 instances3.3%
Library
33.7%
Battlefield
34.3%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
98 decks
-
2
Ekthi, Contaminator Priest
42 decks
-
3
Anti-Venom, Horrifying Healer
33 decks
-
4
Cloud, Midgar Mercenary
33 decks
-
5
Eriette of the Charmed Apple
33 decks
-
6
Captain America, First Avenger
21 decks
-
7
Light-Paws, Emperor's Voice
20 decks
-
8
Arna Kennerüd, Skycaptain
18 decks
-
9
Lightning, Army of One
18 decks
-
10
Killian, Decisive Mentor
17 decks
Card text
Danitha Capashen, Paragon
Legendary Creature — Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
2 / 2
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Chris Rallis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.