collections_bookmark Part of Marvel Super Heroes
Daredevil, Man Without Fear card art
Live Play Data

Daredevil, Man Without Fear

{2} {R} {W} · Legendary Creature — Human Hero · Marvel Super Heroes (MSH)
1%
Live Inclusion
Times Brought
185
Decks Running
82
Median Cast Turn
5
Drawn → Played
56%
Format

First-cast turn

n=41
2%
T1
5%
T2
10%
T3
22%
T4
22%
T5
34%
T6-9
5%
T10+
Median 5 P25 4 · P75 6 · max 13
On curve 39% (9 / 41 cast on T4)

The "good card" funnel

185 brought · 80 players
Brought to game
185
Ever drawn
39
Reached battlefield
22
Still on board at game end
10

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.0pp

Players who cast this card win 25% of the time (n=20) , vs 20% when it never left the library (n=120).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.7pp; 95% confidence interval -14.0pp to +23.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

42 instances
4.8%
Library
23.8%
Battlefield
40.5%
Graveyard
2.4%
Exile

Commanders that played this card

in tracked games
Card text
Daredevil, Man Without Fear card

Daredevil, Man Without Fear

{2} {R} {W}
Legendary Creature — Human Hero
Vigilance, haste Radar Sense — You may look at the top card of your library any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
3 / 4
Marvel Super Heroes (MSH) · Rare · Illustrated by Dan Brereton

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.