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Part of Marvel Super Heroes
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Legendary Creature — Human Hero
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Marvel Super Heroes (MSH)
Card Preview
Daredevil, Man Without Fear
0%
Decklist Inclusion
Times Brought
107
Decks Running
48
In Decks
194
Decklist Inclusion
0%
Format
Card text
Daredevil, Man Without Fear
Legendary Creature — Human Hero
Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
3 / 4
Marvel Super Heroes (MSH)
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Rare
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Illustrated by Dan Brereton
Final zone distribution
36 instances2.8%
Library
36.1%
Battlefield
22.2%
Graveyard
2.8%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
16 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
15 decks
-
3
Daredevil, Man Without Fear
7 decks
-
4
Director Nick Fury
3 decks
-
5
Captain America, First Avenger
1 decks
-
6
Cosmic Spider-Man
1 decks
-
7
Fire Lord Zuko
1 decks
-
8
Immard, the Stormcleaver
1 decks
-
9
Perrie, the Pulverizer
1 decks
-
10
Thanos, the Mad Titan
1 decks
The "good card" funnel
107 brought · 47 playersBrought to game
107
Ever drawn
23
Reached battlefield
17
Still on board at game end
13
≥ -11.6pp
Players who cast this card win 31% of the time (n=17) , vs 20% when it never left the library (n=66).
Observed gap +11.1pp; 95% confidence interval -11.6pp to +33.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.