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Part of Bloomburrow
·
Creature — Otter Wizard
·
Bloomburrow (BLB)
Live Play Data
Daring Waverider
0%
Live Inclusion
Times Brought
161
Decks Running
58
Median Cast Turn
8.0
Drawn → Played
49%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
5%
T4
5%
T5
73%
T6-9
18%
T10+
Median
8.0
P25
6
· P75
9
· max
12
On curve
27%
(4 / 22 cast on T6)
Cast same turn as drawn
41%
The "good card" funnel
161 brought · 53 playersBrought to game
161
Ever drawn
45
Reached battlefield
22
Still on board at game end
10
Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.3pp
Players who cast this card win 38% of the time (n=21) , vs 16% when it never left the library (n=99).
When players drew this card but left it in hand, they won 10% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.1pp; 95% confidence interval +1.3pp to +42.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
49 instances4.1%
Library
20.4%
Battlefield
34.7%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Alania, Divergent Storm
29 decks
-
2
Bria, Riptide Rogue
14 decks
-
3
Glarb, Calamity's Augur
2 decks
-
4
Hashaton, Scarab's Fist
2 decks
-
5
Tolabow, Loch Rascal
2 decks
-
6
Vivi Ornitier
2 decks
-
7
Charix, the Raging Isle
1 decks
-
8
Eluge, the Shoreless Sea
1 decks
-
9
Ghyrson Starn, Kelermorph
1 decks
-
10
Muddle, the Ever-Changing
1 decks
Card text
Daring Waverider
Creature — Otter Wizard
When this creature enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4 / 4
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.