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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Dark Ritual
Times Brought
2435
Decks Running
1259
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
589 instances2.4%
Library
3.1%
Battlefield
66.2%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
45 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
38 decks
-
3
Edgar Markov
28 decks
-
4
Marrow-Gnawer
24 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
23 decks
-
6
Fire Lord Azula
20 decks
-
7
Kaalia of the Vast
19 decks
-
8
K'rrik, Son of Yawgmoth
18 decks
-
9
Sheoldred, the Apocalypse
18 decks
-
10
Chatterfang, Squirrel General
16 decks
The "good card" funnel
2438 brought · 883 playersBrought to game
2438
Ever drawn
534
Reached battlefield
403
Still on board at game end
18
≥ +1.7pp
Players who cast this card win 28% of the time (n=341) , vs 23% when it never left the library (n=1452).
When players drew this card but left it in hand, they won 23% (n=97) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.5pp; 95% confidence interval +1.7pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=403
15%
T1
12%
T2
12%
T3
15%
T4
12%
T5
28%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
19
On curve
15%
(60 / 403 cast on T1)
Cast same turn as drawn
40%
2874 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.