Darksteel Mutation
5% of tracked Commander decks run Darksteel Mutation. When drawn, 78% of copies reach the battlefield, with a median first-cast turn of 6.0.
Darksteel Mutation is White's sharpest answer to commanders and problem creatures. Across 818 tracked multiplayer Commander games on Playgroup Live, 5% of decks include it, and it appears in 442 of the 9242 distinct tracked decks.
The card's draw-to-play rate sits at 78%, meaning the large majority of drawn copies reach the battlefield before the game ends. Median first cast lands on turn 6.0, well past the curve for a 2-mana Aura. That lag reflects the card's role: players hold it until a high-value target appears rather than playing it at the earliest opportunity. The same-turn cast rate of 33% reinforces this. Most copies wait in hand for the right moment.
The concentration data is healthy. 386 distinct players have brought this card to a tracked game, and no single player accounts for more than a small fraction of instances. That spread adds confidence to the directional signals in the data. Killian, Decisive Mentor leads the top-commander list by a wide margin, reflecting how well cheap Auras pair with Killian's cost-reduction ability.
- 5% of tracked Commander decks include Darksteel Mutation
- 78% of drawn copies reach the battlefield before the game ends
- T6.0 median first-cast turn, reflecting deliberate target selection
- 39% battlefield stickiness once the Aura resolves
- 386 distinct players have brought this card to a tracked game
- 27% draw rate, consistent with singleton in a 100-card deck
First-cast turn
n=176The "good card" funnel
847 brought · 386 playersOf 847 copies brought to games, 227 were drawn, 176 of those were cast, and 39% of resolved copies were still on the battlefield at game end, reflecting both the card's power and the difficulty opponents face removing an indestructible Aura.
Players who cast this card win 24% of the time (n=169) , vs 24% when it never left the library (n=532).
When players drew this card but left it in hand, they won 19% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.1pp; 95% confidence interval -7.1pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
250 instancesMost Darksteel Mutations end in the graveyard after the enchanted creature is removed through non-destruction means, with a meaningful share persisting on the battlefield through end of game. Only a small number of copies never leave the library, a sign that when players draw this card, it usually finds a target.
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
86 decks
-
2
Eriette of the Charmed Apple
23 decks
-
3
Go-Shintai of Life's Origin
13 decks
-
4
Light-Paws, Emperor's Voice
13 decks
-
5
Zur the Enchanter
13 decks
-
6
Giada, Font of Hope
9 decks
-
7
Sythis, Harvest's Hand
9 decks
-
8
Ms. Bumbleflower
7 decks
-
9
Millicent, Restless Revenant
6 decks
-
10
Monk Gyatso
6 decks
Killian, Decisive Mentor dominates the commander distribution with more than three times the deck count of the next commander on the list, pointing to how strongly cost-reduction synergizes with cheap, high-impact Auras. The remaining top commanders are spread across several enchantment-matters archetypes.