collections_bookmark Part of Lorwyn Eclipsed
Dawnhand Dissident card art
Live Play Data

Dawnhand Dissident

{B} · Creature — Elf Warlock · Lorwyn Eclipsed (ECL)
0%
Live Inclusion
Times Brought
243
Decks Running
107
Median Cast Turn
6
Drawn → Played
71%
Format

First-cast turn

n=49
16%
T1
4%
T2
18%
T3
8%
T4
2%
T5
47%
T6-9
4%
T10+
Median 6 P25 3 · P75 7 · max 10
On curve 16% (8 / 49 cast on T1) Cast same turn as drawn 64%

The "good card" funnel

243 brought · 104 players
Brought to game
243
Ever drawn
69
Reached battlefield
49
Still on board at game end
25

Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.0pp

Players who cast this card win 25% of the time (n=43) , vs 18% when it never left the library (n=143).

When players drew this card but left it in hand, they won 8% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.9pp; 95% confidence interval -7.0pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

81 instances
3.7%
Library
30.9%
Battlefield
33.3%
Graveyard
9.9%
Exile

Commanders that played this card

in tracked games
Card text
Dawnhand Dissident card

Dawnhand Dissident

{B}
Creature — Elf Warlock
{T}, Blight 1: Surveil 1. {T}, Blight 2: Exile target card from a graveyard. During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
1 / 2
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Jacob Walker

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.