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Part of Duskmourn: House of Horror
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Enchantment — Room // Enchantment — Room
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Duskmourn: House of Horror (DSK)
Card Preview
Dazzling Theater // Prop Room
1%
Decklist Inclusion
Times Brought
262
Decks Running
143
In Decks
958
Decklist Inclusion
1%
Format
Card text
Dazzling Theater
Enchantment — Room
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for
or one mana of that creature's color.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Prop Room
Enchantment — Room
Untap each creature you control during each other player's untap step.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Duskmourn: House of Horror (DSK)
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Rare
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Illustrated by Henry Peters
Final zone distribution
63 instances1.6%
Library
41.3%
Battlefield
27.0%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Trostani, Selesnya's Voice
29 decks
-
2
Baylen, the Haymaker
16 decks
-
3
Marina Vendrell
9 decks
-
4
Aminatou, Veil Piercer
3 decks
-
5
Giada, Font of Hope
3 decks
-
6
Millicent, Restless Revenant
3 decks
-
7
Monk Gyatso
3 decks
-
8
Olag and Miau, New Friends
3 decks
-
9
Saint Traft and Rem Karolus
3 decks
-
10
Sokrates, Athenian Teacher
3 decks
The "good card" funnel
262 brought · 132 playersBrought to game
262
Ever drawn
53
Reached battlefield
35
Still on board at game end
26
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.0pp
Players who cast this card win 39% of the time (n=33) , vs 28% when it never left the library (n=171).
When players drew this card but left it in hand, they won 4% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.6pp; 95% confidence interval -6.0pp to +27.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
3%
T2
11%
T3
14%
T4
14%
T5
43%
T6-9
14%
T10+
Median
6
P25
4
· P75
9
· max
15
On curve
60%
(2 / 35 cast on T7)
Cast same turn as drawn
47%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.