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Part of Bloomburrow
·
Instant
·
Marvel Super Heroes Commander (MSC)
Card Preview
Deadly Dispute
Times Brought
1182
Decks Running
632
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
235 instances2.1%
Library
0.4%
Battlefield
59.6%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
32 decks
-
2
Chatterfang, Squirrel General
30 decks
-
3
Hazel of the Rootbloom
30 decks
-
4
Caesar, Legion's Emperor
27 decks
-
5
Mr. House, President and CEO
25 decks
-
6
Smaug the Impenetrable
13 decks
-
7
Ygra, Eater of All
13 decks
-
8
Zurgo Stormrender
13 decks
-
9
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
12 decks
-
10
Olivia, Opulent Outlaw
11 decks
The "good card" funnel
1183 brought · 532 playersBrought to game
1183
Ever drawn
220
Reached battlefield
123
Still on board at game end
1
≥ -3.3pp
Players who cast this card win 26% of the time (n=109) , vs 24% when it never left the library (n=768).
When players drew this card but left it in hand, they won 26% (n=71) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.7pp; 95% confidence interval -3.3pp to +6.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=123
1%
T1
7%
T2
9%
T3
12%
T4
11%
T5
49%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
16
On curve
7%
(8 / 123 cast on T2)
Cast same turn as drawn
26%
1757 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.