Live Play Data
Deafening Silence
2%
Live Inclusion
Times Brought
1117
Decks Running
499
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=197
24%
T1
10%
T2
13%
T3
12%
T4
7%
T5
26%
T6-9
9%
T10+
Median
4
P25
2
· P75
7
· max
18
On curve
24%
(47 / 197 cast on T1)
Cast same turn as drawn
59%
The "good card" funnel
1117 brought · 424 playersBrought to game
1117
Ever drawn
261
Reached battlefield
197
Still on board at game end
129
Once cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.8pp
Players who cast this card win 24% of the time (n=188) , vs 26% when it never left the library (n=758).
When players drew this card but left it in hand, they won 25% (n=56).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -7.8pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
282 instances4.6%
Library
45.7%
Battlefield
20.2%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
Winota, Joiner of Forces
51 decks
-
2
Grand Arbiter Augustin IV
23 decks
-
3
Light-Paws, Emperor's Voice
21 decks
-
4
Giada, Font of Hope
17 decks
-
5
Zur the Enchanter
17 decks
-
6
Heliod, Sun-Crowned
14 decks
-
7
Dack Fayden, Helping Hand
12 decks
-
8
Ms. Bumbleflower
9 decks
-
9
Sisay, Weatherlight Captain
9 decks
-
10
Tayam, Luminous Enigma
9 decks
Card text
Deafening Silence
Enchantment
Each player can't cast more than one noncreature spell each turn.
Throne of Eldraine (ELD)
·
Uncommon
·
Illustrated by Igor Kieryluk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.