Deafening Silence
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Deafening Silence
Final zone distribution
162 instancesCommanders that played this card
in tracked games-
1
Winota, Joiner of Forces
50 decks
-
2
Grand Arbiter Augustin IV
21 decks
-
3
Heliod, Sun-Crowned
17 decks
-
4
Zur the Enchanter
14 decks
-
5
Light-Paws, Emperor's Voice
9 decks
-
6
Sisay, Weatherlight Captain
8 decks
-
7
Giada, Font of Hope
6 decks
-
8
Tayam, Luminous Enigma
6 decks
-
9
Anti-Venom, Horrifying Healer
5 decks
-
10
Arabella, Abandoned Doll
5 decks
The "good card" funnel
645 brought · 296 playersOnce cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=112) , vs 26% when it never left the library (n=414).
When players drew this card but left it in hand, they won 40% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +-0.0pp; 95% confidence interval -5.2pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.