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Part of Duskmourn: House of Horror
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Enchantment
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Duskmourn: House of Horror Commander (DSC)
Live Play Data
Deathreap Ritual
3%
Live Inclusion
Times Brought
678
Decks Running
300
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=79
1%
T1
4%
T2
11%
T3
10%
T4
18%
T5
38%
T6-9
18%
T10+
Median
6
P25
4
· P75
9
· max
17
On curve
27%
(8 / 79 cast on T4)
Cast same turn as drawn
28%
The "good card" funnel
678 brought · 289 playersBrought to game
678
Ever drawn
141
Reached battlefield
79
Still on board at game end
63
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 25% of the time (n=72) , vs 21% when it never left the library (n=438).
When players drew this card but left it in hand, they won 22% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -6.4pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
167 instances3.6%
Library
37.7%
Battlefield
24.6%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
28 decks
-
2
Rendmaw, Creaking Nest
24 decks
-
3
Disa the Restless
22 decks
-
4
Winter, Cynical Opportunist
21 decks
-
5
Thantis, the Warweaver
16 decks
-
6
Meren of Clan Nel Toth
11 decks
-
7
Lord Windgrace
10 decks
-
8
Maarika, Brutal Gladiator
10 decks
-
9
Henzie "Toolbox" Torre
9 decks
-
10
Aphelia, Viper Whisperer
8 decks
Card text
Deathreap Ritual
Enchantment
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Duskmourn: House of Horror Commander (DSC)
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Uncommon
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Illustrated by GodMachine
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.