collections_bookmark
Part of Duskmourn: House of Horror
·
Enchantment
·
Duskmourn: House of Horror Commander (DSC)
Live Play Data
Deathreap Ritual
3%
Live Inclusion
Times Brought
381
Decks Running
176
Median Cast Turn
6
Drawn → Played
51%
Format
First-cast turn
n=41
2%
T1
0%
T2
12%
T3
7%
T4
22%
T5
39%
T6-9
17%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
22%
(3 / 41 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
381 brought · 172 playersBrought to game
381
Ever drawn
80
Reached battlefield
41
Still on board at game end
33
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -19.4pp
Players who cast this card win 17% of the time (n=39) , vs 24% when it never left the library (n=240).
When players drew this card but left it in hand, they won 24% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -6.9pp; 95% confidence interval -19.4pp to +5.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
97 instances4.1%
Library
34.0%
Battlefield
24.7%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Shelob, Child of Ungoliant
17 decks
-
2
Rendmaw, Creaking Nest
16 decks
-
3
Disa the Restless
12 decks
-
4
Thantis, the Warweaver
11 decks
-
5
Winter, Cynical Opportunist
10 decks
-
6
Henzie "Toolbox" Torre
7 decks
-
7
Slimefoot, the Stowaway
6 decks
-
8
Aphelia, Viper Whisperer
5 decks
-
9
Kraven the Hunter
5 decks
-
10
Lord Windgrace
5 decks
Card text
Deathreap Ritual
Enchantment
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Duskmourn: House of Horror Commander (DSC)
·
Uncommon
·
Illustrated by GodMachine
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.