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Part of Bloomburrow
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Decimate
Times Brought
245
Decks Running
127
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
46 instances4.3%
Battlefield
50.0%
Graveyard
2.2%
Exile
43.5%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
38 decks
-
2
Bello, Bard of the Brambles
18 decks
-
3
Chishiro, the Shattered Blade
5 decks
-
4
Minsc & Boo, Timeless Heroes
4 decks
-
5
Kibo, Uktabi Prince
3 decks
-
6
Lord Windgrace
3 decks
-
7
The First Sliver
3 decks
-
8
Atarka, World Render
2 decks
-
9
Atla Palani, Nest Tender
2 decks
-
10
Ganax, Astral Hunter
2 decks
The "good card" funnel
245 brought · 125 playersBrought to game
245
Ever drawn
44
Reached battlefield
21
Still on board at game end
2
≥ -0.3pp
Players who cast this card win 36% of the time (n=20) , vs 26% when it never left the library (n=174).
When players drew this card but left it in hand, they won 32% (n=22) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.1pp; 95% confidence interval -0.3pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
5%
T2
0%
T3
0%
T4
14%
T5
62%
T6-9
19%
T10+
Median
7
P25
6
· P75
9
· max
11
On curve
5%
(0 / 21 cast on T4)
Cast same turn as drawn
38%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.